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View Poll Results: To have heroes, or not, that is the question.
Yes to heroes. 168 52.34%
No to heroes. 106 33.02%
I don't care. 47 14.64%
Voters: 321. This poll is closed

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Old Dec 04, 2007, 04:11 AM // 04:11   #141
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Quote:
Originally Posted by arcanemacabre
This isn't directed at you, bamm, but I am quoting you because it addresses this. The concern to play solo is not just because some people don't like to play with bad players. For me, it's entirely because I want to play at my own pace, not others. This goes both ways, too. If I want to just get something done, like a specific mission/quest, I don't want to waste time getting a group together, then waiting for everyone to adjust their build, and then every five minutes have to wait for someone to identify a drop, go to the bathroom, feed their fish, whatever. It also means if I want to pause for any of those reasons myself, I don't want to be inconveniencing others in their desire to just play.

"So why don't you just go play a single-player game?"

Many have refuted this with the simple "I like Guild Wars, and I bought Guild Wars because it was a game you could play on your own." There is also more to it. I like to play GW with friends, too, on occasion. I also to like to PuG, from time to time. I don't want to be forced to PuG all the time. Now name me a game where I could do all that, and play solo when I want. Oh, right, Guild Wars. Thank you, but I am playing the game that is right for me, despite the fact that you "It's a social game!" people want to change it.

Perhaps, just perhaps, you guys are playing the wrong game? Ever consider it?
QFT.

guild wars is like the perfect game, u can do the missions yourself or if you felt like it interact and PuG with others. I was originally a full time PuGer when i first started playing this game, and there were certain missions that just seemed really hard for no reason, now that i got nightfall and i have heroes, i do these missions by myself, and i wonder "how in the world was i afraid of this mission, its a joke". but at the same time, ive been in some glorious PuGs for stuff like ring of fire missions or THK, and it is the best feeling in the world when everyone is working together doing thier job and taking it seriously, nothing beats that feeling of good teamwork with human players, probably the best experience guild wars has to offer.
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Old Dec 04, 2007, 04:33 AM // 04:33   #142
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As for people asking why solo players play an online game.
Because I like GW. It has all the features I enjoy.

Wasnt a level based grind.
Skill > Time
Limited skill on your bar so the rest of your team actually matter.
PvP

It was also advertised as a game you can play solo.
Dont turn round and say it shouldnt be played solo.

You are welcome to play the game how you like, let us do the same.
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Old Dec 04, 2007, 08:30 AM // 08:30   #143
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Quote:
Originally Posted by Alexandra-Sweet
I hope they will atleast force people to take atleast one other human player, like they have now with heroes.
In 31 months I have met some very nice people in gw. However I have met 200 times that number that needed the crap kicked out of them and sent to bed without desert. If they decide to start paying us in the real world for babysitting then yes .. force away.

People have VERY selective memory on this topic. It wasn't a utopia before heroes. Even in the first week there were jerks and attempted ripoffs. Things did not improve with each week that passed either. It may have seemed better for getting a pug .. we were ALL starting out new and NEEDED eachother .. called limited options. But what happens when that initial wave of people is out of that area? How about little Timmy that gets it 3 months later? The antihero people need to get a clue (not saying you are one) taking them out of the game would be a step backwards.
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Old Dec 04, 2007, 08:38 AM // 08:38   #144
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Heroes, loot scaling and Ursan Blessing.

That's all I have to say.
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Old Dec 04, 2007, 08:48 AM // 08:48   #145
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Quote:
Wasnt a level based grind.
Skill > Time
Limited skill on your bar so the rest of your team actually matter.
PvP
One of the above is no longer true.
Another one is no longer true if you change a 5 letter word into another 5 letter word.
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Old Dec 04, 2007, 08:57 AM // 08:57   #146
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Quote:
Originally Posted by AuraofMana
One of the above is no longer true.
Another one is no longer true if you change a 5 letter word into another 5 letter word.
Yeah, my point was I purchased it because it was x, y and z.
People are suggesting that players who purchased it to play solo shouldnt have. Which would be bad enough without factoring in it was advertised as a game you can play solo.
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Old Dec 04, 2007, 09:05 AM // 09:05   #147
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henchman yes / heros no
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Old Dec 04, 2007, 10:18 AM // 10:18   #148
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Quote:
Originally Posted by Bryant Again
From the sounds of it, instanced missions and areas will be scaled according to party size. Think Hellgate.

I think all we're being given is an AI companion (just 1) and that's it.
So like Dungeons & Dragons Online but with 1 AI companion only to take.
Bit of a shame thou, since having the ability to bring a complete party of AI makes the game more interesting even for those who prefer to go solo all the way.
Not a very original idea either, its then just like being a huntard bringing its pet.
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Old Dec 04, 2007, 10:28 AM // 10:28   #149
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Quote:
Originally Posted by ayame ftw
henchman yes / heros no
That was a very constructive reply.
Saying "no" and not even explaining why.
This sound to me like you don't own Nightfall, neither Eye of the North.
Or your having problems finding someone to play with?
Ever tried to look around on the fansite forums?
Guild are recruiting all the time, and there are even people looking for others to pug things with.
Or your against the heroes because you got no clue how to set their skills bars, and then no one else should be allowed to use them?
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Old Dec 04, 2007, 10:56 AM // 10:56   #150
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Quote:
Originally Posted by Mineria
So like Dungeons & Dragons Online but with 1 AI companion only to take.
Bit of a shame thou, since having the ability to bring a complete party of AI makes the game more interesting even for those who prefer to go solo all the way.
Not a very original idea either, its then just like being a huntard bringing its pet.
I agree, having a full team to manage and create team builds with was one of the things that attracted me to GW. I generally dont enjoy having to run the jack of all trade type builds that pure solo play requires.
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Old Dec 04, 2007, 11:10 AM // 11:10   #151
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I like the concept that you can make any team setup you want, but the MMO factor is pretty important in a MMORPG. Still haven't thought up any solutions to that.
Then again, GW2 DID sound like where your characters are more powerful compared to what it is in place now (more WOW-like, as mentioned by my MANY MANY BURNING FLAMES) as mentioned above. We really have to wait and see until more infos are released. What we think we know are purely based on what GW1 is (sadly GW2 should be based on what GW1 was all about IN THE BEGINNING instead of WOW and latter GW1).
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Old Dec 04, 2007, 01:51 PM // 13:51   #152
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Quote:
Originally Posted by Mineria
Bit of a shame thou, since having the ability to bring a complete party of AI makes the game more interesting even for those who prefer to go solo all the way.
I agree, but with how things have become in GW1 I can understand the change. Fun as it was, it had a lot of problems.

Quote:
Originally Posted by Mineria
Not a very original idea either, its then just like being a huntard bringing its pet.
The most important aspect is that it works. I'd still compare it more to H:L at this point, though.
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Old Dec 04, 2007, 02:12 PM // 14:12   #153
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Just wanted to bring up another memory from the glory days of pugging. This was from before heroes, and at a time when most people hadn't worked out how to do all the missions in their sleep.

Sitting in a packed THK district with 5 or 6 teams all desparately spamming "6/8 lfg two monks and go".

Even when there were pugs, they weren't the right pugs.
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Old Dec 04, 2007, 02:36 PM // 14:36   #154
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I've voted 'No' for the Heroes.

I highly missing having to team up with a bunch of people (or better yet, your guildies) that you don't know and hoping you all worked together and had your skills set right.

I wouldn't mind this however for heroes: A Limitation. We are allowed to say have two heroes total for our character, we get to pick them and then they are there for good. That way we could feel like we could also focus on them while advancing each of our characters with out going "...I have to spend xxx on Hero Monk weapons just so I can go and do this mission."
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Old Dec 04, 2007, 02:38 PM // 14:38   #155
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Quote:
Originally Posted by Neriandal Freit
I highly missing having to team up with a bunch of people (or better yet, your guildies) that you don't know and hoping you all worked together and had your skills set right.
You still can. Dont make others who dont enjoy that have to however.

Both options can be viable at the same time.
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Old Dec 04, 2007, 03:02 PM // 15:02   #156
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Quote:
Originally Posted by Isileth
You still can. Dont make others who dont enjoy that have to however.

Both options can be viable at the same time.
Not when 80% of the community goes "Good Lord, just grab a Hero Monk and let's go!" - that isn't fun. The other 20% of the time you are going to have to sit around, twiddling your thumbs with a group of people that you are going to hope stays together.

Hence why I made my other suggestion I will be in favor of.
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Old Dec 04, 2007, 03:05 PM // 15:05   #157
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I am going to regret saying this, because I absolutely must have heros and hench, but for the sake of people who wants to pug.

Pay to get henchmen to join your party, and no sharing of loots and gold with henchmen only with heros.
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Old Dec 04, 2007, 03:06 PM // 15:06   #158
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@Neriandal Freit (Because I type to slow)

You seem to be making the mistake in thinking if you limit solo play people will pug instead.

Most players will either carry on going solo or just quit.

Even should those players join you, do you really want people who dont actually want to be pugging on your team?

And then going past that further, why is your gameplay experience more important than theirs? Why should they be made to pug just so you have someone to play with?
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Old Dec 04, 2007, 03:13 PM // 15:13   #159
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This conversation has gone off track.

GW2 will be soloable, according to everything I've read. Anet's not going to bite the hand that feeds it.

The discussion is not whether GW2 will be soloable or not, the question is should we have one Companion, 3 Heroes or More?

And what are the real pros / cons adding more Heros?
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Old Dec 04, 2007, 03:16 PM // 15:16   #160
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Quote:
Originally Posted by Mordakai
This conversation has gone off track.

GW2 will be soloable, according to everything I've read. Anet's not going to bite the hand that feeds it.

The discussion is not whether GW2 will be soloable or not, the question is should we have one Companion, 3 Heroes or More?

And what are the real pros / cons adding more Heros?
Yeah im deffinately for a team of heroes, running team builds and the different playstyles that come from that attracted me to GW to start with.

Im not a fan of running Jack of all Trades builds that are often required when you reduce the player numbers down.
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